METHODOLOGY FOR TEACHING “ENGINEERING AND COMPUTER GRAPHICS” USING INTERACTIVE AND MOBILE TECHNOLOGIES

Authors

  • Muhammad-Anasxon Ikromov Kokand State University Author

Keywords:

engineering and computer graphics, interactive education, mobile technologies, digital education, professional competence, innovative education, mobile applications.

Abstract

This article discusses the issues of improving the methodology of teaching the subject "Engineering and Computer Graphics" based on interactive and mobile technologies, the possibilities of developing students' professional competencies, graphic thinking, independent learning skills and creative activity through the use of modern interactive methods, mobile applications and digital educational tools in the educational process, as well as the pedagogical advantages of integrating mobile educational technologies into classroom and extracurricular activities, their role in individualizing the educational process and increasing educational efficiency.

References

1. Xasanov A. Kompyuter grafikasi asoslari. – Toshkent: TDYU nashriyoti, 2020.

2. Rasulova D., Jo‘rayev B. Muhandislik grafikasi: nazariya va amaliyot. – Toshkent: Innovatsion texnologiyalar markazi, 2021.

3. Mayer R. Multimedia Learning. – Cambridge: Cambridge University Press, 2020.

4. Karimov O. Raqamli ta’lim vositalaridan foydalanishning pedagogik asoslari // Ta’lim texnologiyalari jurnali. – 2022.

5. Yunusov F. 3D modellashtirish texnologiyalarining ta’limdagi o‘rni // Oliy ta’lim va innovatsiyalar. – 2023.

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Published

2026-06-05

How to Cite

METHODOLOGY FOR TEACHING “ENGINEERING AND COMPUTER GRAPHICS” USING INTERACTIVE AND MOBILE TECHNOLOGIES. (2026). Modern Scientific and Technical Research, 2(1), 299-301. https://ijcst.uz/index.php/journal/article/view/59