SAHNA VA EKRAN SAN’ATI TA’LIMIDA RAQAMLI TEXNOLOGIYALARDAN FOYDALANISH METODIKASINI TAKOMILLASHTIRISH
Kalit so‘zlar:
raqamli teatr, interaktivlik, raqamli texnologiyalar, kino san’ati, virtual ishlab chiqarish, sun’iy intellekt, volumetrik suratga olish, motion capture, bulutli postprodakshn, virtual va kengaytirilgan reallik (VR/AR), san’at ta’limi, immersiv media.Abstrak
Maqolada raqamli texnologiyalarning teatr va kino san’atiga kirib kelishi, ushbu
jarayonning estetik, texnologik va pedagogik jihatlari tahlil qilinadi. Raqamli teatrning
COVID-19 pandemiyasi davrida oddiy translyatsiyadan mustaqil san’at shakliga
aylanishi, Yaponiya va Yevropa tajribasi (“Gekidan Telework”, Zoom Kabuki) ko‘rib
chiqiladi. Raqamli teatrda tomoshabinning faol ishtirokchiga aylanishi, auditoriyaning
yosharishi va interaktivlikka intilishi asoslab beriladi. Kino san’atidagi zamonaviy
yo‘nalishlar — virtual ishlab chiqarish, sun’iy intellekt va mashinaviy o‘qitish,
volumetrik suratga olish, yuqori aniqlikdagi video formatlar (4K, 8K, HDR), bulutli
postprodakshn hamda motion capture va performance capture texnologiyalarining
ilmiy asoslari va amaliy qo‘llanilishi yoritiladi. Shuningdek, VR/AR, sun’iy intellekt
asosidagi individuallashtirilgan ta’lim, raqamli arxivlash va xalqaro onlayn hamkorlik
misolida raqamli vositalarning san’at ta’limi samaradorligini oshirishdagi o‘rni
ko‘rsatiladi. Tadqiqot natijalari ushbu texnologiyalarni milliy kinoindustriya va san’at
ta’limi tizimiga moslashtirish zarurligini asoslaydi.
Библиографические ссылки
1. Auslander P. Liveness: Performance in a Mediatized Culture. – 2nd ed. – London: Routledge, 2008.
2. Benjamin W. The Work of Art in the Age of Mechanical Reproduction // Illuminations. – New York: Schocken Books,
1969.
3. Bolter J. D., Grusin R. Remediation: Understanding New Media. – Cambridge, MA: MIT Press, 1999.
4. Dixon S. Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation. –
Cambridge, MA: MIT Press, 2007.
5. Fischer-Lichte E. The Transformative Power of Performance: A New Aesthetics. – London: Routledge, 2008.
6. Manovich L. The Language of New Media. – Cambridge, MA: MIT Press, 2001.
7. Prince S. Digital Visual Effects in Cinema: The Seduction of Reality. – New Brunswick: Rutgers University Press,
2012.
8. Sherman W. R., Craig A. B. Understanding Virtual Reality: Interface, Application, and Design. – 2nd ed. – Morgan
Kaufmann, 2018.
9. Goodfellow I. et al. Generative Adversarial Nets // Advances in Neural Information Processing Systems (NIPS). –
2014. – Vol. 27.
10. Epic Games. Unreal Engine: In-Camera VFX / Virtual Production Documentation [Elektron resurs]. – URL:
https://dev.epicgames.com/documentation.
11. Digital Theatre+. Rasmiy veb-sayt [Elektron resurs]. – URL: https://www.digitaltheatreplus.com.
12. Shochiku Co., Ltd. Zoom Kabuki «Yaji Kita» loyihasi haqida axborot [Elektron resurs]. – URL: